The Oculus Quest standalone VR helmet will soon offer full, unpadded hands tracking, accurately capturing the movements of each phalanx. A few months before the availability of the feature, we could have a preview.
This is the other big announcement about the Quest Oculus Connect 6 conference was the theater. Within a few months, Oculus’s virtual reality gaming headset will gain the ability to follow the user’s “bare” hands without any controller.
Beyond this emancipation of the Oculus Touch, the functionality allows a much more detailed monitoring since it is the precise positions of each phalanx that can thus be captured, and not only the approximate positions of the thumb, index and major .
This task is accomplished by harnessing the neural analysis capabilities of Snapdragon 835, the integrated chipset that is able to recognize the user’s hands in the images captured by the headset’s cameras. The feature could be used especially for basic controls for which the user may find it difficult to have to grab a controller – for example, to control playback when watching a video – but it could also allow much more sophisticated interactions .
- Building a Sustainable VR Ecosystem
- Oculus Quest Just Got Better
- Hand Tracking on Oculus Quest
- Introducing Facebook Horizon: An Ever-Expanding VR World
Building a Sustainable VR Ecosystem
In order for VR to truly transform the way we live, work and connect with each other, we need to build a sustainable ecosystem — from action-packed games and artistic experiences, to cutting-edge training apps and beyond. Today, we announced that people have spent $100 million USD on the Oculus Store and 20% of that is from Quest alone, which is a testament to the health of the ecosystem, as well as the passion and commitment of the developers and content creators designing and building for VR today.
Oculus Quest Just Got Better
Oculus Link is a new way for people who own Quest and a gaming PC to access content from the Rift Platform. We’ll release the software in beta this November, and it will work with most high-quality USB-C cables. Later this year, we’ll also release a premium cable with maximum throughput to run Rift content and a longer cord so you can move easily in VR.
Hand Tracking on Oculus Quest
When Oculus Touch controllers launched in 2016, they ushered in a new era of VR by introducing hand presence: the sensation that your own hands are actually there with you in a virtual environment. Today, we’re marking another important milestone with the announcement of hand tracking on Oculus Quest, enabling natural interaction in VR using your own hands on an all-in-one device — no extra hardware required.
This is an important step, not just for VR, but for AR as well. Hand tracking on Quest will be released as an experimental feature for Quest owners and a developer SDK in early 2020. Click here to learn more.
Introducing Facebook Horizon: An Ever-Expanding VR World
Our goal is to put people at the center of computing, not just with great hardware, but with amazing software experiences as well. Today, we announced Facebook Horizon, a new social experience in VR where you can build your own worlds with easy-to-use tools (no coding skills required). Click here to learn more or sign up for the beta scheduled to begin early next year at oculus.com/facebookhorizon.